Hey there!
I'm Carey Corrow.
I’m an UX/ UI designer based in sunny Venice, California. I create thoughtful and compelling user interfaces that improve process and work flows for everyone. I became a UX/ UI designer because I wanted to include everyone in the design process. I want to use my skills to help make inclusive products for everyone.
The Last Storyteller
A Mixed-Reality Escape Room
Project Type: Mixed Reality Design, 3D Environment Design, Interactive Prototyping

A mixed-reality escape room that blends physical artifacts, spatial storytelling, and augmented reality interactions into a collaborative puzzle experience. Designed through iterative prototyping, 3D modeling, and user testing to create an immersive narrative environment that encourages teamwork, discovery, and layered problem solving.
LANA
Project Type: UX/UI Design

A multilingual wayfinding kiosk designed to improve navigation and reduce cognitive load for travelers in complex airport environments. Created through user-centered research, interface design, and usability testing to support efficient movement and accessible information delivery.
The Lotus Light
Project Type: Product Design, Parametric Modeling, Physical Prototyping

A layered, sculptural table lamp that translates organic form into precise parametric geometry. Designed through iterative prototyping and CAD development to balance warmth, structure, and manufacturability.
Serial Planes: Exploring Parametric Design Through Physical Models
Project Type: Computational Design, Parametric Form Studies, Physical Fabrication

A study in repetition and variation, where a single adjustable profile becomes a dynamic three-dimensional form. This project bridges digital parametric systems and hands-on fabrication.
CNC Relief Tile Project
Project Type: Digital Fabrication, Surface Design, CNC Milling

A relief tile designed through vector-based geometry and fabricated using CNC milling. The project explores depth, shadow, and symmetry, transforming flat digital drawings into tactile surface compositions. Emphasis was placed on toolpath strategy, material behavior, and how light interacts with carved form.
Snoopy Checks the Weather
Project Type: UI Design, Animation

A character-driven weather interface designed for Apple Watch that explores playful micro-interactions and glanceable information design. Developed through motion studies and interface prototyping to balance personality, clarity, and usability within the constraints of small-screen wearable devices.
Six Days of My Time
Project Type: Data Visualization

A time-use visualization that analyzes daily activity patterns through structured data mapping and hierarchical treemap design. Created through systematic tracking and visual analysis to reveal trends, proportions, and behavioral insights across multiple days.